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Description The Alliances

Axis: USA and UK Allies: European Nations, USSR and Japan Description

U.S.A.: The United States is the world economic leader, and they control the UAN forces. The U.S. has been at complete peace for nearly ten years, since the formation of the UAN, which is a very powerful nation, being supported completely by the U.S. The UAN wants to gain power and security by attacking the weakened USSR which has made several threats towards the UAN because of their recent rise in economic power.

U.K.: The United Kingdom has signed a war pact with the United States, and is with the U.S. without question. The U.K. boasts a large and powerful navy which poses a large threat to the European Nations.

European Nations: The European Nations feels that the USSR is being treated unfairly, and joins sides with the USSR in order to prevent the U.S. and the UAN from gaining too much power.

USSR: The USSR is just coming off of a civil war, troops are depleted, and there is a new government in control. Decisions are crucial in the beginning of the war, borders are unprotected and moral is low. However, the USSR’s economy is high. Australia is now a world power, although they do not occupy much land they have a powerful navy. Australia moves simultaneously with USSR.

Japan: Japan is a world leader but still sufficiently behind the US’s economy. Japan has only one reason to join this war, they see an opportunity to hurt the U.S. and to gain economic power. Japan now controls China completely.

Starting IPC and order of play:

USSR (32) Australia (23) U.S. (38) UAN (35) European Nations (20) U.K. (38) Japan (43)

Country-Specific Advantages U.S.A.: Begin the war with Heavy Bombers/Stealth Capabilities/Long Range Bombers.

U.K.: Begins the war with Heavy Battleships.

USSR: Begins the war with Hover Tanks/Snipers.

Japan: Begins the war with Long Range Fighters/Mass Production.

European Nation: Begins the war with Hover Tanks/Snipers.

Advantages

Heavy Bombers: Roll three dice for every bomber while attacking.

Stealth Capabilities: Planes can fly over anti-aircraft guns undetected. When attacking with planes only, fighters are the only thing that can shoot down a stealth aircraft.

Heavy Battleships: Roll three dice for every battleship while attacking.

Hover Tanks: Movement is increased to three, and Roll two dice for every tank while attacking.

Snipers: When attacking, infantry attack at a three on the first roll only.

Mass Production: When purchasing three of the same item, the fourth is free. (Excluding infantry)

Initial Setup

U.S.A.euswusalabraegyeafsyrsarfeqperindafg
Infantry644282212342
Armor644142224
Bomber211
Fighter422141
Anti-aircraft111
Industrial111
USAecowcoepogoaredtoc
Fighter422
Subs33231
Carrier211
Battleship11122
Transport43233

Territory Value Changes: Egy-8; Sar-2; Afg-1

U.K.gbrireecawcawafkensafcngcanlabnorcanbar
Infantry6232223
Armor312232
Bomber2
Fighter22242
Anti-aircraft11
Subs22321
Carrier121
Battleship131
Transport1231
Industrial11

Territory Value Changes: South Africa: 6

USSRmoslencaukaznoveveyakfarausnzetimcor
Infantry581112264
Armor232152
Bomber11
Fighter1113122
Anti-aircraft111
Subs13
Carrier11
Battleship11
Transport13
Industrial111

Territory Value Changes: Australia 8

Japanjpnmankwaburchisinsumsolcarwakokiphi
Infantry86534442222
Armor6622111
Bomber31
Fighter64221212
Anti-aircraft11
Industrial11
Japansjaryuschwpo
Fighter422
Subs33
Carrier211
Battleship2111
Transport3121
European Nationsgereeuweuseuukralglibcmdwmdazobal
Infantry10684444
Armor436222
Bomber1
Fighter32122
Anti-aircraft11
Subs3122
Carrier11
Battleship112
Transport32
Industrial11

Territory Value Changes: Spain: 3

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