Note that the setup tables have been messed up during the transcription process. Please clean them up.
Description The Alliances
Axis: USA and UK Allies: European Nations, USSR and Japan Description
U.S.A.: The United States is the world economic leader, and they control the UAN forces. The U.S. has been at complete peace for nearly ten years, since the formation of the UAN, which is a very powerful nation, being supported completely by the U.S. The UAN wants to gain power and security by attacking the weakened USSR which has made several threats towards the UAN because of their recent rise in economic power.
U.K.: The United Kingdom has signed a war pact with the United States, and is with the U.S. without question. The U.K. boasts a large and powerful navy which poses a large threat to the European Nations.
European Nations: The European Nations feels that the USSR is being treated unfairly, and joins sides with the USSR in order to prevent the U.S. and the UAN from gaining too much power.
USSR: The USSR is just coming off of a civil war, troops are depleted, and there is a new government in control. Decisions are crucial in the beginning of the war, borders are unprotected and moral is low. However, the USSR’s economy is high. Australia is now a world power, although they do not occupy much land they have a powerful navy. Australia moves simultaneously with USSR.
Japan: Japan is a world leader but still sufficiently behind the US’s economy. Japan has only one reason to join this war, they see an opportunity to hurt the U.S. and to gain economic power. Japan now controls China completely.
Starting IPC and order of play:
USSR (32) Australia (23) U.S. (38) UAN (35) European Nations (20) U.K. (38) Japan (43)
Country-Specific Advantages U.S.A.: Begin the war with Heavy Bombers/Stealth Capabilities/Long Range Bombers.
U.K.: Begins the war with Heavy Battleships.
USSR: Begins the war with Hover Tanks/Snipers.
Japan: Begins the war with Long Range Fighters/Mass Production.
European Nation: Begins the war with Hover Tanks/Snipers.
Heavy Bombers: Roll three dice for every bomber while attacking.
Stealth Capabilities: Planes can fly over anti-aircraft guns undetected. When attacking with planes only, fighters are the only thing that can shoot down a stealth aircraft.
Heavy Battleships: Roll three dice for every battleship while attacking.
Hover Tanks: Movement is increased to three, and Roll two dice for every tank while attacking.
Snipers: When attacking, infantry attack at a three on the first roll only.
Mass Production: When purchasing three of the same item, the fourth is free. (Excluding infantry)
Territory Value Changes: Egy-8; Sar-2; Afg-1
Territory Value Changes: South Africa: 6
Territory Value Changes: Australia 8
Territory Value Changes: Spain: 3