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Axis and Allies - The Original Game BattlePlan: Late Summer 1939 Scenario

- by Perrin Tong -

Introduction

This scenario depicts the start of World War II using the Axis and Allies boardgame and the basic rules. Some changes have been made to the order of play and some special conditions between countries have been imposed to simulate this time period.

Initial Setup

Germany

Germany: 6 infantry, 6 armor, 2 fighters, 1 bomber, 2 submarines, 1 AA-gun, 1 industrial complex

Southern Europe: 5 infantry, 5 armor, 1 fighter, 1 battleship, 2 submarines, 1 transport, 1 AA-gun, 1 industrial complex

Southern Atlantic Ocean: 1 battleship, 2 transports, 1 armor, 2 infantry, 1 submarine Finland-Norway: 3 infantry, 1 armor


Japan

Japan: 2 infantry, 1 armor, 1 fighter, 1 bomber, 1 transport, 1 aircraft carrier with 1 fighter, 1 battleship, 1 submarine, 1 AA-gun, 1 industrial complex

United Kingdom

England: 3 infantry, 3 armor, 1 fighter, 1 bomber, 1 transport, 1 battleship, 1 AA-gun, 1 industrial complex

Gibraltar: 1 battleship

India: 1 infantry, 1 armor

North Atlantic Ocean (in the seazone with the word 'North'): 1 battleship, 1 aircraft carrier with 1 fighter, 1 submarine

Libya, Algeria, East Indies, Bornea Celebes, New Guinea and the Solomon Islands: empty

France

Western Europe: 3 infantry, 3 armor, 1 AA-gun

French Indo-China: 2 infantry, 1 fighter, 1 transport

France is controlled by the British player

USSR

Russia: 1 infantry, 1 armor, 1 figher, 1 AA-gun, 1 industrial complex

Karelia: 2 infantry, 1 armor

Caucasus: 2 infantry, 1 armor

Ukraine: 3 infantry, 2 armor

Poland

Eastern Europe: 5 infantry, 4 armor

Poland is controlled by the Russian player

China

China: 2 infantry, 1 figher

Sinkiang: 2 infantry

Kwangtung: 1 infantry, 1 armor

China is controlled by the American player

United States

Eastern US: 1 infantry, 1 armor, 1 fighter, 1 bomber, 1 transport, 1 AA-gun, 1 indutrial complex

Western US: 1 infantry, 1 fighter, 1 transport, 1 AA-gun, 1 indutrial complex

Hawaii: 1 aircraft carrier with 1 fighter, 1 battleship, 1 submarine, 1 transport, 2 infantry, 1 armor, 1 bomber

Phillipines: 2 infantry, 1 fighter

Midway: 1 infantry, 1 fighter, 1 bomber

Wake Island: 1 infantry

Caroline Islands: empty

South Pacific Forces: Americans, British, Dutch & Australians

Borneo: 1 battleship, 1 submarine, 1 transport with 2 infantry

The South Pacific Forces are controlled by the American player

Victory Conditions

Basically, the German and Japanese players must fight to attain the colored areas of the board that belong to them at the beginning of the original game set-up. These areas must be held for one complete turn by the Axis countries. There may be optionally, a twelve turn limit to the scenario.

Special Rules

The Russian-Japanese Non-Agression Pact

During the first few moths of the war Japan and Russia were not fighting each ohter. To reflect this, the Japanese and Russian player should not conduct combat against each other. However, if you feel that the oppurtunity is ripe and wish to pay the price for breaking a treaty, go right ahead, but it will cost the initiating player 20 IPCs: 10 to the bank, and 10 to the player he attacks. Thereafter, the treaty is broken and combat is conducted normally and without further penalties.

US Deterrent Forces

These forces are the ones that initially setup in Hawaii. They may not be used unless ant attack by the Japanese is made on the continental United States, Alaska or Hawaii. Presently the US is only at war with Germany.

The South Pacific Forces

These forces are on call in the South Pacific. They may not be used until the Japanese enter the Southern region of the Pacific: East Indies, Borneo, Celebes and New Guinea.

Order of Play

 Cash at start IPC-level at start 

Germany 26 16 United Kingdom 31 21 Japan 22 12 USSR 30 20 Germany - - China 17 7 Japan - - United States 32 32

This scenario first appeared in Battleplan magazine #3.

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