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A Season for War
Axis and Allies - The Original Game BattlePlan: Late Summer 1939 Scenario
- by Perrin Tong -
Introduction
This scenario depicts the start of World War II using the Axis and Allies boardgame and the basic rules. Some changes have been made to the order of play and some special conditions between countries have been imposed to simulate this time period.
Initial Setup
Germany
Germany: 6 infantry, 6 armor, 2 fighters, 1 bomber, 2 submarines, 1 AA-gun, 1 industrial complex
Southern Europe: 5 infantry, 5 armor, 1 fighter, 1 battleship, 2 submarines, 1 transport, 1 AA-gun, 1 industrial complex
Southern Atlantic Ocean: 1 battleship, 2 transports, 1 armor, 2 infantry, 1 submarine Finland-Norway: 3 infantry, 1 armor
Japan
Japan: 2 infantry, 1 armor, 1 fighter, 1 bomber, 1 transport, 1 aircraft carrier with 1 fighter, 1 battleship, 1 submarine, 1 AA-gun, 1 industrial complex
United Kingdom
England: 3 infantry, 3 armor, 1 fighter, 1 bomber, 1 transport, 1 battleship, 1 AA-gun, 1 industrial complex
Gibraltar: 1 battleship
India: 1 infantry, 1 armor
North Atlantic Ocean (in the seazone with the word 'North'): 1 battleship, 1 aircraft carrier with 1 fighter, 1 submarine
Libya, Algeria, East Indies, Bornea Celebes, New Guinea and the Solomon Islands: empty
France
Western Europe: 3 infantry, 3 armor, 1 AA-gun
French Indo-China: 2 infantry, 1 fighter, 1 transport
France is controlled by the British player
USSR
Russia: 1 infantry, 1 armor, 1 figher, 1 AA-gun, 1 industrial complex
Karelia: 2 infantry, 1 armor
Caucasus: 2 infantry, 1 armor
Ukraine: 3 infantry, 2 armor
Poland
Eastern Europe: 5 infantry, 4 armor
Poland is controlled by the Russian player
China
China: 2 infantry, 1 figher
Sinkiang: 2 infantry
Kwangtung: 1 infantry, 1 armor
China is controlled by the American player
United States
Eastern US: 1 infantry, 1 armor, 1 fighter, 1 bomber, 1 transport, 1 AA-gun, 1 indutrial complex
Western US: 1 infantry, 1 fighter, 1 transport, 1 AA-gun, 1 indutrial complex
Hawaii: 1 aircraft carrier with 1 fighter, 1 battleship, 1 submarine, 1 transport, 2 infantry, 1 armor, 1 bomber
Phillipines: 2 infantry, 1 fighter
Midway: 1 infantry, 1 fighter, 1 bomber
Wake Island: 1 infantry
Caroline Islands: empty
South Pacific Forces: Americans, British, Dutch & Australians
Borneo: 1 battleship, 1 submarine, 1 transport with 2 infantry
The South Pacific Forces are controlled by the American player
Victory Conditions
Basically, the German and Japanese players must fight to attain the colored areas of the board that belong to them at the beginning of the original game set-up. These areas must be held for one complete turn by the Axis countries. There may be optionally, a twelve turn limit to the scenario.
Special Rules
The Russian-Japanese Non-Agression Pact
During the first few moths of the war Japan and Russia were not fighting each ohter. To reflect this, the Japanese and Russian player should not conduct combat against each other. However, if you feel that the oppurtunity is ripe and wish to pay the price for breaking a treaty, go right ahead, but it will cost the initiating player 20 IPCs: 10 to the bank, and 10 to the player he attacks. Thereafter, the treaty is broken and combat is conducted normally and without further penalties.
US Deterrent Forces
These forces are the ones that initially setup in Hawaii. They may not be used unless ant attack by the Japanese is made on the continental United States, Alaska or Hawaii. Presently the US is only at war with Germany.
The South Pacific Forces
These forces are on call in the South Pacific. They may not be used until the Japanese enter the Southern region of the Pacific: East Indies, Borneo, Celebes and New Guinea.
Order of Play
Cash at start IPC-level at start
Germany 26 16 United Kingdom 31 21 Japan 22 12 USSR 30 20 Germany - - China 17 7 Japan - - United States 32 32
This scenario first appeared in Battleplan magazine #3.