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Johnny

(MidnightExpress)

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Axis and Allies Global - 1941 Variant Setup

Germany - Starting Income $51 (+$10 national objective bonus income) Germany: 2 fighters, 2 tactical bombers, 2 strategic bombers, 1 airbase, 1 naval base, 1 major industrial complex
Western Germany: 1 infantry, 1 airbase, 1 naval base, 1 major industrial complex
Poland: 17 infantry, 10 artillery, 3 mechanized infantry, 3 armor
Slovakia Hungary: 2 infantry
Romania: 2 infantry, 1 artillery, 1 armor, 2 fighters
Bulgaria: 4 infantry
Finland: 4 infantry, 1 fighter
Norway: 2 infantry, 1 AAA, 1 tactical bomber, 1 airbase
Holland Belgium: 3 infantry, 1 artillery, 1 airbase
France: 1 AAA, 1 fighter, 1 airbase, 1 minor industrial complex
Normandy Bordeaux: 4 infantry, 2 artillery, 1 naval base, 1 minor industrial complex
Southern France: 1 infantry, 1 naval base, 1 minor industrial complex
Yugoslavia: 1 infantry
Greece: 1 infantry, 1 AAA
Tobruk: 1 armor, 1 AAA
Libya: 1 tactical bomber
Morocco: 1 infantry
Algeria: 1 fighter
Sea zone 105: 3 submarines
Sea zone 107: 3 submarines
Sea zone 112: 3 submarines
Sea zone 113: 1 battleship, 1 cruiser, 1 transport
Sea zone 114: 3 submarines
Sea zone 126: 3 submarines
Germany controls Tunisia, Crete, Greater Southern Germany, French Equatorial Africa and French Central Africa. 

Italy - Starting Income $9 Northern Italy: 1 infantry, 1 artillery, 1 AAA, 1 airbase, 1 naval base, 1 minor industrial complex
Southern Italy: 1 infantry, 1 artillery, 1 fighter, 1 airbase, 1 naval base, 1 major industrial complex
Sicily: 1 infantry, 1 air base
Yugoslavia: 4 infantry, 1 artillery, 1 armor, 1 AAA
Albania: 2 infantry, 1 air base
Greece: 2 infantry
Crete: 1 infantry
Southern France: 2 infantry
Libya: 1 infantry, 1 artillery, 1 AAA, 1 fighter, 1 airbase
Tobruk: 1 mechanized infantry, 2 armor
Sea zone 95: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine, 1 transport
Italy controls Sardinia. 

Soviet Union - Starting Income $37 (+$5 national objective bonus income) Russia: 13 infantry, 1 mechanized infantry, 1 armor, 1 airbase, 1 major industrial complex
Archangel: 1 infantry, 1 minor industrial complex
Karelia: 2 infantry
Vyborg: 2 infantry
Novgorod: 2 infantry, 1 artillery, 1 armor, 1 fighter, 1 naval base, 1 minor industrial complex
Baltic States: 7 infantry, 1 artillery, 1 fighter
Eastern Poland: 10 infantry, 1 artillery, 1 mechanized infantry, 1 armor, 1 tactical bomber
Western Ukraine: 14 infantry, 1 artillery, 1 mechanized infantry, 1 armor
Bessarabia: 6 infantry, 1 artillery
Bryansk: 2 infantry
Volgograd: 1 minor industrial complex
Caucasus: 5 infantry, 2 artillery
Yenisey: 1 infantry
Yakut S.S.R.: 1 infantry
Buryatia: 1 infantry, 1 artillery
Amur: 6 infantry, 1 artillery, 1 naval base
Siberia: 1 infantry
Soviet Far East: 1 infantry
Sea zone 5: 1 cruiser
Sea zone 100: 1 submarine
Sea zone 115: 1 cruiser, 1 submarine
Sea zone 127: 1 submarine

China - Starting Income $14 (+$6 national objective bonus income) Kansu: 1 infantry
Suiyuan: 1 infantry
Chahar: 3 infantry
Tsinghai: 1 infantry
Shensi: 1 infantry
Hopei: 1 infantry
Anhwe: 3 infantry
Sikang: 1 infantry
Szechwan: 3 infantry
Kweichow: 1 infantry
Hunan: 1 infantry
Yunnan: 3 infantry
Kiangsi: 3 infantry
Kwangsi: 3 infantry

ANZAC - Starting Income $10 (+$5 national objective bonus income) Northern Territory: 1 infantry
Western Australia: 1 infantry
South Australia: 1 infantry
Queensland: 2 infantry, 1 armor
New South Wales: 2 infantry, 1 armor, 2 AAA, 1 fighter
New Zealand: 2 infantry, 1 fighter
Alexandria: 2 infantry
Sea zone 62: 1 destroyer, 1 transport
Sea zone 63: 1 cruiser
ANZAC controls New Guinea, New Britain and Solomon Islands. 

France - Starting Income $3 French Equatorial Africa: 1 infantry
Sea zone 87: 1 destroyer, 1 transport
Sea zone 98: 1 cruiser
France controls Syria, French Madagascar and New Hebrides. 

United States - Starting Income $50 Eastern USA: 4 infantry, 4 mechanized infantry, 2 artillery, 2 armor, 2 AAA, 1 fighter, 1 tactical bomber, 1 strategic bomber, 1 minor industrial complex
Central USA: 3 infantry, 3 mechanized infantry, 3 armor, 1 AAA, 1 fighter, 1 minor industrial complex
Western USA: 9 infantry, 2 artillery, 1 armor, 2 AAA, 1 fighter, 1 minor industrial complex
Central America: 1 fighter
Southwest Mexico: 1 infantry
Alaska: 1 infantry, 1 fighter
Hawaiian Islands: 2 infantry, 1 AAA, 1 fighter
Sea zone 10: 2 carriers + 2 fighters and 2 tactical bombers, 1 cruiser, 1 submarine, 3 transports
Sea zone 26: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine, 1 transport
Sea zone 35: 1 destroyer, 1 transport
Sea zone 101: 1 cruiser, 1 destroyer, 3 transports
USA controls Greenland, West Indies: Midway, Wake Island, Guam, Aleutian Islands, Johnston Island, and Line Islands. 

Japan - Starting Income $26 Japan: 4 infantry, 1 armor, 1 AAA, 1 fighter, 1 tactical bomber, 1 strategic bomber, 1 naval base, 1 major industrial complex
Korea: 2 infantry, 1 airbase
Manchuria: 11 infantry, 1 artillery, 4 fighters, 1 strategic bomber, 1 airbase
Jehol: 9 infantry, 1 artillery, 1 fighter
Shantung: 7 infantry
Kiangsu: 6 infantry
French Indo China: 5 infantry, 1 artillery, 5 fighters, 2 strategic bombers
Siam: 2 infantry
Formosa: 2 infantry, 1 fighter, 1 tactical bomber, 1 strategic bomber
Marianas: 1 infantry
Hainan: 1 fighter, 1 tactical bomber
Palau Island: 1 infantry, 1 naval base
Caroline Islands: 1 infantry, 1 fighter, 1 tactical bomber, 1 naval base
Marshall Islands: 1 infantry, 1 fighter, 1 tactical bomber
Sea zone 6: 2 battleships, 1 cruiser, 1 destroyer, 1 submarine, 2 transports
Sea zone 20: 1 destroyer, 2 transports
Sea zone 25: 1 battleship, 2 carriers + 2 fighters and 2 tactical bombers
Sea zone 32: 1 submarine, 1 transport
Sea zone 33: 1 cruiser, 1 transport
Sea zone 36: 1 battleship, 1 cruiser, 1 carrier + 1 fighter and 1 tactical bomber, 2 transports
Japan controls Iwo Jima and Okinawa. 

United Kingdom Europe - Starting Income $30 (+$5 national objective bonus income) United Kingdom: 2 infantry, 1 mechanized infantry, 1 artillery, 7 armor, 1 AAA, 1 fighter, 1 tactical bomber, 1 strategic bomber, 1 airbase, 1 naval base, 1 major industrial complex
Scotland: 1 infantry, 1 AAA, 1 fighter, 1 naval base
New Brunswick Nova Scotia: 1 infantry
Quebec: 1 minor industrial complex
Gibraltar: 1 fighter, 1 airbase
Malta: 1 AAA, 1 fighter, 1 airbase
Alexandria: 1 infantry, 1 armor
Egypt: 1 AAA, 1 fighter, 1 naval base
Iraq: 1 infantry, 1 armor, 1 AAA, 1 fighter
Ethiopia: 1 infantry, 
Union of South Africa: 1 infantry, 1 fighter, 1 minor industrial complex
Southwest Africa: 1 naval base
Gold Coast: 1 naval base
British Guiana: 1 naval base
Sea Zone 92: 1 cruiser
Sea Zone 98: 1 battleship, 1 carrier + 1 fighter and 1 tactical bomber, 1 cruiser, 1 destroyer, 1 transport
Sea Zone 109: 1 destroyer, 3 transports
Sea Zone 111: 1 battleship, 1 carrier + 1 fighter and 1 tactical bomber, 2 cruisers, 1 destroyer, 3 transports, 1 submarine
UK Europe controls Western Canada, Alberta Saskatchewan Manitoba, Ontario, Newfoundland Labrador, Iceland, Alexandria, Cyprus, Nigeria, Rhodesia, Belgian Congo, Tanganyika Territory, Kenya, Italian Somaliland, British Somaliland, Anglo Egyptian Sudan, Iraq, and Trans-Jordan. 

United Kingdom Pacific - Starting Income $17 (+$5 national objective bonus income) India: 4 infantry, 1 AAA, 1 fighter, 1 airbase, 1 major industrial complex. 
Burma: 1 infantry
Malaya: 1 infantry, 1 fighter, 1 airbase, 1 naval base
Kwangtung: 1 infantry, 1 naval base
Sea Zone 37: 1 cruiser
UK Pacific controls West India, Ceylon, Shan State, Borneo, Gilbert Islands, Fiji, Samoa.

Order of Play: Germany
Soviet Union
Japan
United States
China
United Kingdom
Italy
ANZAC
France

The political situations, national objectives, and bonus incomes listed on pages 35-39 of the A&A Europe 1940 Second Edition manual remain the same with a few changes listed below.

Germany political situation Germany is at war with United Kingdom, ANZAC and France.

Soviet Union political situation Replace the second sentence with: "The Soviet Union may not declare war on any European Axis power before turn 3 unless first declared war upon by a European Axis power or London is captured by an Axis power". 

Japan political situation Political situation remains unchanged. 

United States political situation Replace the fifth sentence with: "If it's not yet at war by the Collect Income phase of its second turn, the United States may declare war on any or all Axis powers at the beginning of that phase". 

China political situation Political situation remains unchanged.

United Kingdom political situation The United Kingdom is at war with Germany and Italy. 

Italy political situation Italy is at war with United Kingdom, ANZAC and France. 

ANZAC political situation ANZAC is at war with Germany and Italy.

France political situation France is at war with Germany, Japan and Italy. 

Optional Rules Obviously this being a house rule setup anything is an optional rule. Here are a few ideas I came up with. 

Standard victory conditions would still seem to apply at this point in the game. 

Limited weapons development: Each power does not purchase weapons technology but receives weapons advancements on certain turns. However, some of these weapons developments are limited. In addition, Japan and USA begin the game with marine infantry. 

Weapons Development:

Germany Paratroopers (limit 2)
Improved Mechanized Technology (limit 8 )
Rockets (starting on turn 7)
Jet Fighters (starting on turn 7)
Super Submarines (starting on turn 8 )

Soviet Union Paratroopers (limit 2)
Improved Mechanized Technology (starting on turn 4, limit 2)
Advanced Artillery (starting on turn 4, limit 4)

Japan
SNLF infantry (limit 8 ) - functions as a marine infantry unit. 

United States Paratroopers (limit 5)
Marines (limit 6) 
Increased Factory Production
War Bonds
Improved Shipyards 
Radar
Long Range Aircraft (starting on turn 7)
Heavy Bombers (starting on turn 7)

United Kingdom  Paratroopers (limit 1)
Radar
Long Range Aircraft (starting on turn 7)