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Download xml only, save in games folder in Big_World folder

Designed to be played with a Human Axis and AI Allies.

== Big World: 1942 (v2.01.06) == A scenario loosely based on the year 1942 of the global conflict of 1939-1945. In Europe, Germany has Leningrad besieged, stands at the gates of Moscow and the verge of defeat at Stalingrad (Dec 1942). In the Pacific, Japan has expanded explosively but faces the turning point at Midway (May 1942). Standard TripleA '4th edition' + 'LHTR' bomber rules apply. However, there are also variant rules to consider. Also 'LHTR' delayed tech activation is applied. === Capitols === The capitols of the world powers are as follows: Russia - Moscow Germany - Eastern Germany Britain - England China - Western Sinkiang Japan - Southern Japan USA - Northeastern United States === Unit definitions === Units have been revised in an effort to bring better balance to the naval cost structure. This includes the addition of a Cruiser unit, and downgrading of the Destroyer. Please note that with this change the Destroyer Bombard tech should be replaced with a Cruiser Bombard tech, but as of this writing (2005-05-01) the required code changes have not been made. Unit definitions (attack, defend, PU cost) infantry: 1, 2, 3 (special: artillery enhances attack to 2) artillery: 2, 2, 4 (special: enhances infantry) armour: 3, 3, 5 fighter: 3, 4, 10 bomber: 4, 1, 14 (special: SBR) submarine: 2, 2, 8 (special: submerge, sneak attack) destroyer: 2, 2, 8 (special: ASW [subs cannot submerge, no sneak attack]) cruiser: 3, 3, 10 carrier: 1, 1, 14 (special: 2 fighters may land on a carrier) battleship: 4, 4, 22 (special: 2 hits [same turn] to destroy, can shore bombard)

Big world 1942 P1 is axis