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D-Day (TripleA)

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D-Day Created by Dagon81 Converted up to TripleA 1.2.x.x by Veqryn. Allies must capture all 3 cities to win. Germans win by preventing their capture for 20 turns, or something like that.

  • attack/defense/movement/cost - unit
  • 1/2/1/3 - infantry
  • 2/2/1/4 - artillery (supports infantry)
  • 3/3/2/5 - tank (blitz)
  • 1/0/20/6 - fighter
  • 3/0/20/12 - bomber
  • 0/1/0/2 - blockhouse
  • 0/0/1/5 - AAgun (shoots at air)


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