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Elemental Forces version 1.0.0 by Zim Xero must be unzipped to run properly. Fully compatible with AI and player versus player. Music by Torley Wong, edited by Zim Xero.

WINNING: The first faction to reach 100 units on 'Stats' TAB wins. 2 ROUND COMBAT LIMIT: Surviving units remain in combat territory. Contested territories remain under defender control. When attacking units exist in an undefended enemy territory, the territory will be captured at the end of their combat round. RETREAT: Attacking units may retreat at the end of the first round. Defensive units may not retreat. TWO-HIT UNITS: Ability symbols of two-hit units turn gray in color when one hit remains. Healing units repair at the beginning of its owners round when in a territory with any non-healing, non-esper unit. FLYER DEFENSIVE AA: On defense, and when flown over... each Flyer unit receives a 5 in 10 chance to destroy one attacking flyer before battle. The attacking flyers are destroyed and cannot attack. ESPERS: Espers do not receive bonuses from Leaders, do not heal Healers, or give penalties to Stealth units. * Control 1 to 3 matching element territories to achieve level I esper production. * Control 4 to 6 matching element territories to achieve level II esper production. * Control 7 to 9 matching element territories to achieve level III esper production. * Control 10 matching element territories to achieve level IV esper production.

Elemental Forces