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Experimental Rules
Expansion rules to Milton Bradley's "Axis & Allies" Version 1.0, compiled by Jens C. Ringdal
+----+----+---+---+-------+-------------------------------------------
|Cost|Move|Att|Def|Country|Description
+----+----+---+---+-------+-------------------------------------------
Cruisers | 15 | 2 | 3 | 3 | All |1 hit point. Can perform one shot support.
+----+----+---+---+-------+Some players prefer a cost of 13 IPCs.
+-------------------------------------------
+----+----+---+---+-------+-------------------------------------------
|Cost|Move|Att|Def|Country|Description
+----+----+---+---+-------+-------------------------------------------
Zero's/ | 8 | 3 | 3 | 4 | Japan |A carrier based FTR which is restricted Hellcats +----+----+---+---+ USA |to the Pacific theater of operation. This
+ +-------+unit can't land on the ground. If it has
|no AC to land on, it will crash.
|Can be used immediately when purchased.
+-------------------------------------------
+----+----+---+---+-------+-------------------------------------------
|Cost|Move|Att|Def|Country|Description
+----+----+---+---+-------+-------------------------------------------
Battleship | 24 | 2 | 4 | 4 | All |Absorbs 1 hit extra than an original BB. 2 hitpoints +----+----+---+---+-------+Takes one round to repair at a habour.
+ |Defends normally when damaged, but is not
|able to attack.
|When damaged, place a marker under the BB.
+-------------------------------------------
+----+----+---+---+-------+-------------------------------------------
|Cost|Move|Att|Def|Country|Description
+----+----+---+---+-------+-------------------------------------------
Carrier | 18 | 2 | 1 | 3 | All |Absorbs 1 hit extra than an original AC. 2 hitpoints +----+----+---+---+-------+Takes one round to repair at a habour.
+ |Defends normally when damaged, but is not
|able to attack. FTR's can't land on a
|damaged AC.
|When damaged, place a marker under the AC.
+-------------------------------------------
+----+--------+---+-------+-------------------------------------------
|Cost| |Def|Country|Description
+----+--------+---+-------+-------------------------------------------
Pillboxes | 1 | |+1 | Japan |This is an upgrade for INF only. For each
+----+ +---+-------+INF, a pillbox can be bought. The INF now
|defends at 3 instead of 2. Any INF without
|a pillbox defends normally. Pillboxes are
|restricted to the islands in the Pacific.
|If the INF is moved, the pillbox is lost.
|When upgrading INF to the status of Pillbox
|Infantry, they need not be in a territory
|containing an IC.
|The cost is paid additional to the INF.
|Can be used immediately when purchased.
+-------------------------------------------
+----+----+---+---+-------+-------------------------------------------
|Cost| |Att| |Country|Description
+----+----+---+---+-------+-------------------------------------------
US Marines | 2 | | +2| | USA |This is an upgrade for INF only. This
+----+ +---+ +-------+status is lost after combat, and the US
|Marines becomes ordinary INF again, but
|can be upgraded again at any time. US
|Marines are restricted to the islands in
|the Pacific only. When upgrading INF to
|the status of US Marines, they need not
|be in a territory containing an IC.
|The cost is paid additional to the INF.
|Can be used immediately when purchased.
+-------------------------------------------
+----+----+---+---+-------+-------------------------------------------
|Cost| |Att| |Country|Description
+----+----+---+---+-------+-------------------------------------------
British | 1 | | +1| | UK |This is an upgrade for INF only. This Commandos +----+ +---+ +-------+status remains for as long as the INF
+ |survives. When upgrading INF to the status
|of Commandos, it must take place in the
|homeland (United Kingdom).
|The cost is paid additional to the INF.
|Can be used immediately when purchased.
+-------------------------------------------
+----+--------+---+-------+-------------------------------------------
|Cost| |Def|Country|Description
+----+--------+---+-------+-------------------------------------------
German | 2 | | +1|Germany|This is an upgrade for INF/ARM only. This SS Infantry +----+ +---+-------+status remains for as long as the INF/ARM & | |survives. When upgrading INF/ARM to the SS Panzers | |status of SS, it must take place in the
+ |homeland (Germany).
|The cost is paid additional to the INF.
|Can be used immediately when purchased.
+-------------------------------------------
+----+----+---+---+-------+-------------------------------------------
|Cost| |Att| |Country|Description
+----+----+---+---+-------+-------------------------------------------
Paratroopers| 1 | |+1*| | All |This is an upgrade for INF only. This
+----+ +---+ +-------+status is lost after combat, and the
|Paratroopers becomes ordinary INF again,
|but can be upgraded again at any time.
|When purchased, the Paratrooper marker
|stays in the homeland of the respective
|country untill it is used when an INF
|is upgraded to the status of Paratrooper.
|When upgrading INF to this status, they
|need not be in a territory containing an
|IC. The status of paratroopers is lost,
|even though they have not been active, when
|the player ends his/her turn.
|The cost is paid additional to the INF.
|*If attacking alone or with air units only,
|the Paratroopers attack at a factor of 2
|for the entire combat.
|Can be used immediately when purchased.
+-------------------------------------------
+----+----+-------+-------+-------------------------------------------
|Cost|Move| |Country|Description
+----+----+-------+-------+-------------------------------------------
Air | 2 | 2 | | All |This is a "TRN" used by the Paratroopers. Transport +----+----+ +-------+When flying over or attacking into a
+ |territory containing an AA gun, the AA gun
|gets to fire as when defending against
|other air units. If the Air TRN is hit by
|an AA gun, the Paratrooper is killed.
|When purchased, Air TRNs stays in the
|homeland of the respective country and are
|used when a Paratrooper has to be airborn.
|Can be used immediately when purchased.
+-------------------------------------------
+-----------------+-------+-------------------------------------------
| |Country|Description
+-----------------+-------+-------------------------------------------
BMB as TRNs | | All |A BMB is able to transport and paradrop
+ +-------+1 Paratrooper. Movement restrictions are
|the same as when performing normal attack.
+-------------------------------------------
+----+----+---+---+-------+-------------------------------------------
| |Move|Att| |Country|Description
+----+----+---+---+-------+-------------------------------------------
Kamikazes | | -1 | 5 | | Japan |Japanese FTR/Zero's can be used to perform
+ +----+---+ +-------+kamikaze attacks. They attack at a factor
|of 5 and crashes after first round of
|combat. Kamikazes must always be taken as
|first casualty.
|The player simply designates which FTR/
|Zero's he wishes to use as kamikazes.
+-------------------------------------------
+----+----+-------+-------+-------------------------------------------
|Cost|Move| |Country|Description
+----+----+-------+-------+-------------------------------------------
Trucks | 1 | +1 | | All |A Truck is able to transport 1 INF. Instead
+----+----+ +-------+of moving 1, the INF can now move 2 spaces.
|When purchased, Trucks stays in the
|homeland of the respective country and are
|used when an INF has to be transported
|by truck.
|Can be used immediately when purchased.
+-------------------------------------------
+-----------------+-------+-------------------------------------------
| |Country|Description
+-----------------+-------+-------------------------------------------
Limited SBR | | All |When performing SBR on IC's that are not
+ +-------+original, the amount of lost IPCs is max 10
+-------------------------------------------
+---------+---+---+-------+-------------------------------------------
| |Att| |Country|Description
+---------+---+---+-------+-------------------------------------------
Woolfpacks | | +1| |Germany|This is a status for SUBs only. If more
+ +---+ +-------+than 6 SUBs attack together into a Sz. they
|achieve the status of a Woolfpack. Add 1 to
|their attack factor for the rest of combat.
+-------------------------------------------
+----+------------+-------+-------------------------------------------
|Cost| |Country|Description
+----+------------+-------+-------------------------------------------
Lend/lease | 6 | | USA |USA may chose to pay 6 IPC's to the bank
+----+ +-------+and then roll 1 die. The bank then pays
|USSR what the "eyes" shows on the die.
|Only 1 attempt of lend/lease is allowed at
|the beginning of each of USA's turns.
+-------------------------------------------
+----+------------+-------+-------------------------------------------
|Cost| |Country|Description
+----+------------+-------+-------------------------------------------
Tech-rolls | 8 | | All |The cost of Tech-rolls are now 8 instead of
+----+ +-------+5. Tech-rolls can not be performed untill
|after turn 6.
|Some players prefer a cost of 10 IPCs.
+-------------------------------------------
+-----------------+-------+-------------------------------------------
| |Country|Description
+-----------------+-------+-------------------------------------------
UK/USA | | UK |UK/USA are not allowed to have units on Restrictions| | USA |USSR ground in following territories:
+ +-------+Rus, Kaz, Nov, Eve, Yak & Far
|Liberation is allowed, but units must move
|out of the territory again in the next turn
+-------------------------------------------
+-----------------+-------+-------------------------------------------
| |Country|Description
+-----------------+-------+-------------------------------------------
USSR | | USSR |USSR are not allowed to have units on Restrictions| +-------+UK/USA ground in following territories:
+ |UK, EUs, WUs, Sin & Chi
|Liberation is allowed, but units must move
|out of the territory again in the next turn
+-------------------------------------------
+-------------------------+-------------------------------------------
| |Description
+-------------------------+-------------------------------------------
Map changes | |Hudson Bay and WCa are not adjacent.
+ |EEu & Tur are adjacent.
+-------------------------------------------