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Game Table Online Standard Bids

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   WHAT: As an alternative to the traditional beginning set-up for the game, bidding allows you an optional supplement to a country's normal starting position. This supplement can be units and/or IPC's. Bidding is done before play begins. In multi-player games you are also bidding to select a side with the winning bidder generally selecting his partner from those remaining [see recommendations below].

REVISED AXIS & ALLIES: You are bidding to play the AXIS side. Players may start with any bid from the list that follows. Subsequent bids can be made by any other player for any amount that is lower [further below on the list] than the the current bid. Bidding ends when no one is willing to take a bid lower than the current bid. That winning bidder is an Axis player. If you make an Allied bid, you are still bidding to be Axis, but you are giving those extra units or IPCs to your opponents.

AXIS & ALLIES 1942: You are bidding to be the ALLIED side. Players may start with any bid from the list that follows. Subsequent bids can be made by any other player for any amount that is higher [further above on the list] than the the current bid. Bidding ends when no one is willing to take a bid higher than the current bid. That winning bidder is an Allied player. If you make an Axis bid, you are still bidding to be Allies, but you are giving those extra units or IPCs to your opponents.


Here is a list of the custom setups you can select in the table:

10 Bid - Germany = Infantry and Artillery in Libya and Infantry in Ukraine SSR
10 Bid - Japan = Transport in Sea Zone 60 plus two extra IPC for Japan
9 Bid - Germany = Infantry and Tank in Libya plus an extra IPC for Japan
9 Bid - Japan = Transport in Sea Zone 60 plus an extra IPC for Japan
8 Bid - Germany = Infantry and Tank in Libya
8 Bid - Japan = Transport in Sea Zone 60
7 Bid - Germany = Infantry and Artillery in Libya
7 Bid - Japan = Infantry in French Indo-China and Manchuria plus an extra IPC for Japan
6 Bid - Germany = 2 Infantry in Libya
6 Bid - Japan = Infantry in French Indo-China and Manchuria
5 Bid - Germany = 1 Tank in Libya
5 Bid - Japan = Tank in Manchuria
4 Bid - Germany = 1 Artillery in Libya
4 Bid - Japan = Artillery in Manchuria
3 Bid - Germany = 1 Infantry in Libya
3 Bid - Japan = Infantry in Manchuria
2 Bid - Germany = 2 IPCs
2 Bid - Japan = 2 IPCs
1 Bid - Germany = 2 IPC
1 Bid - Japan = 1 IPC

No bid

1 Bid - USA = 1 IPC
1 Bid - United Kingdom = 1 IPC
1 Bid - Russia = 1 IPC
2 Bid - USA = 2 IPC
2 Bid - United Kingdom = 2 IPC
2 Bid - Russia = 2 IPC
3 bid - USA = 1 infantry in Sinkiang
3 bid - United Kingdom = 1 infantry in Persia
3 bid - Russia = 1 infantry in Novosibirsk
4 bid - USA = 1 artillery in Sinkiang
4 bid - United Kingdom = 1 artillery in Persia
4 bid - Russia = 1 artillery in Novosibirsk
5 bid - USA = 1 tank in Sinkiang
5 bid - United Kingdom = 1 tank in South Africa
5 bid - Russia = 1 tank in Novosibirsk
6 bid - USA =1 sub in Sea Zone 52
6 bid - United Kingdom = 1 infantry in Trans Jordan, 1 infantry in Persia
6 bid - Russia = 1 infantry in Novosibirsk, 1 infantry in Karelia


Thanks to OooohRah64 for providing the following text to describe the standard process for bidding for Custom Setups (note that you are not required to follow this pattern and may use or ignore the Custom Setup option as you choose):

REVISED EXAMPLE: One player starts the bidding with the number of extra IPCs worth of units he will accept to play the Axis. Then if another players thinks he can do better with less, he'll bid lower. The players continue alternating bids until no one wishes to go lower. Unless agreed otherwise a Japanese bid is lower than a German bid for the same amount.

For example in REVISED Axis & Allied bidding if Erwin and Winston are playing bidding might go like:

Erwin: "I'll play Germany +9". That means he's willing to take the Axis countries with 9 extra IPCs worth of gear to start the game with.
Winston then says: "I'll play Japan +9."
Erwin then counters with: "Germany +8."
Winston says, "fine... you play Axis."

So now Erwin gets to start with 8 extra IPCs worth of troops for Germany. Per the list this would mean: an extra tank and infantry in Africa at the beginning of the game.

Note in Axis & Allies 1942 bidding procedes in the opposite direction.

RECOMMENDATION: If players are NOT at similar experience levels - DON'T let bidding decide teams. Especially in 2 vs 2 team games it is recommended that you select partners FIRST and THEN bid. This will avoid the situation where 2 very experienced players are paired against 2 less experienced players and make for more competitive game play.     

Nations: ,Germany Japan USA United Kingdom Russia

Units: Infantry Artillery Transport Tank Sub

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