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British historian Martin Gilbert included in his Atlas of Recent History, maps giving force levels for both 1914 and 1939 (in Europe). With a little interpretation, these force levels can be used to create historical scenarios for any map, either TripleA or Boardgame.

1. Gilbert's work does not cover every country. Information on other participants comes from John Ellis's World War II: A Statistical suvery or its WW1 counterpart. Sometimes other sources are used.

2. The World TUV excluding facilities is assumed to be 6 x per turn income.

3. The TUV is assumed to be split 50% ground units, 25% sea units, 25% air units for WW2. Within each class of unit, Things are evenly split (by cost) with infantry being weighted double and other adjustments being made where needed.

4. Quality adjustments are made to the total starting force. Germany is given a 50% bonus to ground forces and 25% to air forces to reflect their blitzkrieg. 5. All scenarios have a fixed schedule of entry into the war, with 6 month trurn presumed.

The scenario starts in early 1939, before the occupation of Czechoslovakia. The TripleA version includes a number of scenarios

Order of Play

  • 1. Germany
  • 2. UK
  • 3. USSR
  • 4. USA

Rules:

1. Pro-Neutrals can be recruited to your side by moving a ground unit in. The neutral then joins the activating power after non-combat movement.

2. If a Pro-Neutral or Neutral is attacked, it immediately joins the other alliance. Allied neutrals always join the United Kingdom. UK & USA can't attack neutrals, even if pro-Axis.

3. Multi-area minor neutrals join as a whole if attacked, but only 1 area at a time if being activated in non-combat.

4. If Germany takes Poland on turn 1, Vyborg, Baltic States, Eastern Poland and Bessarabia immediately become Russian, removing the defending forces or Russia activates

5. Major neutrals may not conduct combat movement or sea movement.

6. USSR activates on turn 5 or if it is attacked or Turkey is attacked.

7. USA activates on turn 6 or if is attacked, or Axis ground units attack Canada, Erie or United Kingdom (home island)

8. If Nation's capital is taken (including minor neutrals on their first turn) roll for effect:

RollEffect
1Treasury goes to nearest ally. Units and areas join nearest ally
2Treasury is lost. Units fight on
3,4Treasury captured. Units fight on.
5Treasury captured. Units removed. Areas go neutral (former Allies may capture)
6Treasury captured. Units and areas join with captor.

Deployment

Germany (26 IPC)

  • Germany: 6 Arm,5 Art,13 Inf,5 Ftr,2 Bom,1 AA,1 IC
  • Austria: 1 Inf
  • Danish Sea: 1 Sub

United Kingdom (19 IPC)

  • United Kingdom: 2 Inf,3 Ftr,1 Bom,1 AA,1 IC
  • North Sea Zone: 2 CV,1 BB,3 DD,3 Tr,2 Sub
  • Gibraltar: 1 Inf
  • Malta: 1 Inf
  • Egypt: 1 Inf
  • Cyprus: 1 Inf
  • Palestine: 1 Inf
  • Trans-Jordan: 1 Inf

USSR (12 IPC) Joins Allies on Turn 5

  • Moscow: 3 Arm,3 Art,8 Inf,1 Ftr
  • Baltic Sea: 1 Tr,1 Sub
  • Karelia: 1 Inf
  • Archangel: 1 Inf
  • Siberia: 1 Inf
  • Russia: 1 Inf
  • Leningrad: 1 Inf
  • Belarussia: 1 Inf
  • Turkestan: 1 Inf
  • Ukraine: 1 Inf
  • Stalingrad: 1 Inf
  • Caucasus: 1 Inf

USA (19 IPC) Joins Allies on Turn 6

  • United States: 2 Inf,2 Ftr,1 Bom,1 AA,1 IC
  • US East Cost: 2 CV,1 BB,2 DD,3 Tr,2 Sub

Finland (Pro-Axis Neutral)

  • Finland: 2 Inf
  • Vyborg: 1 Inf

France (Pro-Allied Neutral)

  • France: 2 Arm,2 Art,5 Inf,2 Ftr,1 Bom,1 AA,1 IC
  • Western Med Sea Zone: 1 BB,1 DD,1 Tr,2 Sub
  • Eastern France: 1 Inf
  • Vichy France: 1 Inf
  • Corsica: 1 Inf
  • Morocco: 1 Inf
  • Algeria: 1 Inf
  • Tunisia: 1 Inf
  • Syria: 1 Inf

Greece (Pro-Allied Neutral)

  • Greece: 1 Arm,1 Art,3 Inf
  • Crete: 1 Inf
  • Aegean Sea: 1 DD

Italy (Pro-Axis Neutral)

  • Northern Italy: 2 Arm,2 Art,6 Inf,2 Ftr,1 Bom,1 IC
  • Tyrhennian Sea Zone: 1 DD,2 Tr,2 Sub,
  • Southern Italy: 1 Inf
  • Sardinia: 1 Inf
  • Libya: 1 Inf
  • Sicily: 1 Inf

Poland (Pro-Allied Neutral)

  • Poland: 2 Arm,1 Art,4 Inf,1 Ftr,5 IPC,
  • East Poland: 1 Inf

Rumania (Pro-Axis Neutral) Rumania: 2 Inf, 1 Ftr Bessarabia: 1 Inf

Spain (Pro-Axis Neutral) Spain (Income=1): 1 Inf Spanish Morocco: 1 Inf

Pro-Allied 1-Area Neutrals

  • Canada: 1 Inf
  • Czechoslovakia: 2xInf,1xFtr
  • Denmark: 1 Inf
  • Iceland: 1 Inf
  • Netherlands-Belgium: 1 Inf (1 Sub in English Channel)
  • Norway: 1 Inf
  • Yugoslavia: 2 Inf, 1 Ftr

Pro-Axis 1-Area Neutrals

  • Baltic States: 1 Inf
  • Bulgaria: 1 Inf
  • Hungary: 1 Arm,1 Art,3 Inf
  • Iraq: 1 Inf
  • Iran: 1 Inf


True Neutrals (Income value=1 for each)

  • Erie: 1 Inf
  • Saudi Arabia: 1 Inf
  • Sweden: 1 Inf
  • Switzerland: 1 Inf
  • Turkey: 1 Inf
Gilbert-1939-AAE-6P