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Factory

Industrial Complexes are the factories of Axis & Allies.

In AA1, all factories could build unlimited number of units, leading to an exploit, where the the US invades Afghanistan, builds a factory there and churns out units in the heart of Asia. AA2 solved this problem by limiting newly built factories to a number of units each turn to the income value of the area, while the starting factories remained unlimited for the original owners. AAR removed the original/newly built distinction, with all factories being limited.

AAG40 splits factories into 2 types, Major & Minor. Major factories can build 10 and can only be areas with income 3+. Minor factories can only build 3, and require an area with an income of 2=. Both types can't be build on islands (excluding Great Britain, Japan & Australia).

Many Triple A scenarios raise the cost or prohibit builds entirely.

Factories are an important dynamic element in the game. A factory exerts influence on nearby areas due to its ability to build units. However it is expensive and easily lost, with the effect of a loss magnified by the ability of the captor to use it. Building factories in Egypt & India are risky moves as the Axis may take them, but the Axis fails, the Allies gain a major advantage.

Unit Stats

Version Attack Defense Move Cost Special Ability
NGE 0 0 0 15 Can build unlimited numbers of units
AAC 0 0 0 15 Can build units up the value of the area. Original complexes, can build unlimited numbers of units for original owner.
AAE 0 0 0 15 Can build units up the value of the area. Original complexes, can build unlimited numbers of units for original owner.
AAP 0 0 0 15 Can build units up the value of the area. Original complexes, can build unlimited numbers of units for original owner.
AAR 0 0 0 15 Can build units up the value of the area.
AA50 0 0 0 15 Can build units up the value of the area.
AA42 0 0 0 15 Can build units up the value of the area.
AA41 0 0 0 NA Can build units up the value of the area.

See Also

References

Axis & Allies Units
Infantry - Mechanized Infantry - Artillery - Tank - Anti-Aircraft Gun - Industrial Complex
Fighter - Tactical Bomber - Bomber
Battleship - Aircraft Carrier - Cruiser - Destroyer - Transport - Submarine

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