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Axis and Allies Pacific Modifications for J1

- by various authors -

Pattons3rd's rule for J1 #1

The Allies defend at a '2' during the first Japanese turn.

Allies defending at '2' instead of '1' would force Japan to be much more picky about her targets, or run the risk of either spreading herself too thin, or even possibly losing one or two of the encounters.

Pattons3rd's rule for J1 #2 / Jan de Roo's rule for J1 #1

Allied units which defend at a '1' or '2' normally, now defend at a '1'; Allied units which defend at a '3' or '4' normally, now defend at a '2' during the first Japanese turn.

This isn't as drastic of a rule change as a blanket '2' on J1, and it allows for the surprise attack, as well as the inherent nature of some units to be better defenders.

NOTE: Pattons3rd and Jan de Roo came up with the same rule.

Jan de Roo's rule for J1 #2 / BenBunday's rule for J1 #1

All units only defend on a 1 during the first round of combat. During the second round of combat all surviving units with a standard defense of 2 or higher defend on a 2. During the third round defensive ratings can be raised to 3 where applicable. And from the 4th turn any remaining units defend normally.

NOTE: Jan de Roo and David Beaulet came up with the same rule.

Genpage1's rule for J1 #2

The Allies defend at a '1' during the first round of combat. During the next rounds of combat all Allied units defend at their normal strenght.

This would truly make it like a sneak attack. The japs would have to consider getting what they can on that 1st roll & then retreating before the allies get to full strength.

Rule for J1 (author not known)

During J1 All Allied units involved in a naval battle defend at a 1; all other untis defend normally.

BenBundays rule for J1 #2

The Japanese player has ""x"" number of ""surprise"" (defense at 1) attacks, which can be designated by him.

This number ""x"" could be adjusted for play balance or subject to bidding. This would simulate the few battles which could occur right at the beginning of hostilities, before the surprise is done. Somewhere from 3 to 5 is probably a good number, a compromise between totally doing away with the rule and what the rules say now.

mmicmann's rule for J1

The Commonwealth units defend at normal strenght during J1.

Since the Commonwealth is already at war with Japan's ally, Germany, it seems odd that its units would be surprised by its enemies ally, Japan! Therefore, attacks against Hong Kong, Java, and other British units are normal, attacks against Philippines, Wake, Guam, Pearl Harbor, and other USA units are as per the surprise rules.

GoekaWars rule for J1 #1

Bidding for playing Japan. The highest bid get's Japan.

Example: Player 1 bids 24, player 2 bids 25 and so on.Let's say the bid stops at 37. Then the player bidding 37 plays Japan and the number of Victory Points needed for a victory is raised to 37.

Lozza12's Limited Japanese Setup

Remove 1 Japanese AC & 2 Ftrs from SeaZone 20 force.

Lozza12: ""This makes the Pearl Harbor strike look a bit thin, but it balances the later game quite well when the US fleet is challenging around the Carolines or Philippines.""

NOTE: Technically speaking this is not an adjustment of Japan1 but of the initial setup.

Secret US Fleet (by Rob/AH)

See seperate file: Adjusting J1 - Secret US Fleet.



Pattons3rd rule was posted to Axis and Allies Pacific Forum May 17 2001. Genpage1's rules were posted to the same thread May 17. The rules by an unknow author was posted by thrasher in the same thread May 17. BenBunday's rules were posted to the same thread May 17. Mmicmann's rules were posted to the same thread June 1. The rules by Jan de Roo were e-mailed to thrasher. GoekaWar rule was posted to thrasher's A&A Expansions forum June 8: ""Balancing A&A Pacific"". Lozza12's rule was posted to Don Raes Axis and Allies Pacific Forum September 16: ""New setup in 2.0?"".

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