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A file contained in the a maps map folder.

It is a plain text file. A map.properties file is required for every map.

The most important thing it contains is the color settings.

If color settings are missing for a power it defaults to orange-red.

#Here is an example from POS2 v.3.6 that was done by Veqryn:

#Color settings for the map
#values must be a 6 digit hex number
color.British=996600
color.Americans=666600
color.Russians=993300
color.Germans=828282
#color.Germans=9C9C9C
color.Japanese=FFAB11
#color.Japanese=FF9900
color.Italians=23578C
#color.Italians=236B8E
color.Chinese=644664
color.Neutral=dd5500
color.Impassible=cc9933

#units.scale means the default zoom level (1 = 100% zoom, 0.5 = 50% smaller units)
units.scale=1
#units.width and units.height should exactly equal the size of the unit art images in the unit folder
units.width=48
units.height=48
#units.counter.offset.width and .height are where the counter will appear
#units.counter.offset.width=12
#units.counter.offset.height=48
#units.stack.size if greater than 0 will show units in a stack, as if they were counters or chips
units.stack.size=0

map.width=3500
map.height=2000
map.scrollWrapX=true
map.scrollWrapY=false

map.hasRelief=true
#map.cursor.hotspot controls where the click point is on a custom "cursor.gif" in the misc folder
map.cursor.hotspot.x=15
map.cursor.hotspot.y=15

map.showCapitolMarkers=true
map.useTerritoryEffectMarkers=false

#use name_place.txt to change where the names of territories go, and put images in territoryNames folder
map.showTerritoryNames=true
#map.showResources controls if things like PUs get shown
map.showResources=true
#map.showComments controls if things like convoy comments are shown. can change where in comments.txt
map.showComments=true
#map.showSeaZoneNames will only show names or images if map.showTerritoryNames is also true
map.showSeaZoneNames=false
#map.drawNamesFromTopLeft will if true show PU and territory names (and images) from their top left pixel point (instead of bottom left)
map.drawNamesFromTopLeft=false

#defaults to false, if true you need <nation_name>_convoy.png, if false it uses the nation's normal flag
map.useNation_convoyFlags=true

#use to not draw the names of a list of territories, comma delimited
#dont_draw_territory_names=United Kingdom,Union of South Africa,Germany

# screenshot overlay stuff
screenshot.title.enabled=true
screenshot.title.x=100
screenshot.title.y=50
screenshot.title.color=000000
screenshot.title.font.size=20
screenshot.stats.enabled=true
screenshot.stats.x=120
screenshot.stats.y=1800
screenshot.stats.text.color=000000
screenshot.stats.border.color=FFFFFF

#LINEAR_LIGHT: will make it look like night time, set it on 0.2f
#DIFFERENCE: similar to linear light
#MULTIPLY: similar to linear light
#OVERLAY: makes map darker and grittier looking, very cool, set it on 0.2f
#NORMAL: makes you able to see territory colors under the map reliefs. ugly but good for new players, set it on 0.1-0.3f

#does the map have blending modes
map.mapBlends=false
#map.mapBlendMode=LINEAR_LIGHT
#map.mapBlendMode=DIFFERENCE
#map.mapBlendMode=MULTIPLY
map.mapBlendMode=OVERLAY
#map.mapBlendMode=NORMAL
map.mapBlendAlpha=0.3f

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