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Axis & Allies - The Original Game: Red Star, White Star

Red Star/White Star is an endgame-World War II scenario set in 1945 created by Jim Meyer.

Introduction

The War in Europe is nearly over. Berlin has fallen and the British and U.S. Forces have begun breaking down their units on the continent. The boys are headed home. Although war still wages against Japan, it seems the Allies will achieve total victory soon. Alas, Stalin is not pleased with having the outsiders on HIS continent. After all, Russia won the war over the Germans with her blood! What did the capitalists give?

Working in secret, Stalin forges an alliance with the Japanese, helping her to overcome her economic difficulties and to help her finish her conquest of Asia. When the time is right the Alliance is announced with artillery shells, bombs and fierce fighting in Asia and in Europe.

Taken initially by surprise, the British and the Americans lose ground to their new adversaries. However, the Doughboys and the Yanks don't give in easily. If the Communists and the Imperialists want war, then war they shall have!

Initial Setup

The following tables show the initial setup for the four countries.

USSR
AreaIPC ValueUnits
Germany1010inf,4arm,2ftr,aa,ic
Eastern Europe34inf
Ukraine32inf
Karelia38inf,2arm,1ftr,aa,ic*
Caucasus31inf
Russia84inf,2arm,1ftr,aa,ic*
Kazkah2empty
Novosibirsk21inf
Evenki2empty
Yakut22inf
Soviet Far East21inf
40
Total Land Units 33inf,8arm,4ftr,3aa,1 captured IC,2 original ICs
Total Sea Units none

United Kingdom

AreaIPC ValueUnits
East Canada31inf
Great Britain88inf,1arm,1ftr,1bmr,aa,ic*
Finland24inf
Western Europe68inf,2arm,1ftr,aa
Algeria11inf
Libya1empty
Egypt22inf,1arm,1ftr
Gibraltar0empty
West Africa1empty
French Eq. Africa1empty
Congo1empty
Kenya1empty
Italian E. Africa1empty
South Africa22inf
Madagascar1empty
Australia22inf
New Zealand1empty
West Canada11inf
UK sz -4trn,1bb
N.Egypt sz -1trn
S.W.Mad sz -1trn
Total IPC35
Total Land Units 29inf,4arm,3ftr,1bmr,2aa,1 original IC
Total Sea Units 6trn,1bb

Japan

AreaIPC ValueUnits
Syria12inf
Persia11inf
India34inf,1arm,2ftr
Sinkiang22inf
China2empty
Burma32inf,1arm,aa,ic
Kwantung31inf
Manchuria32inf
Japan84inf,1arm,aa,ic*
East Indies21inf
Borneo11inf
Philippines32inf
New Guinea11inf
Okinawa11inf
Wake01inf
Caroline01inf
Solomons01inf
India sz -1trn,1ac,1ftr
Philippines sz -1trn
Japan sz -1sub,2trn,1ac,2ftr,1bb
Total IPC34
Total Land Units 27inf,3arm,2ftr,2aa,1 purchased IC,1 original IC
Total Sea Units 1sub,4trn,1ac,3ftr,1bb

United States

AreaIPC ValueUnits
Eastern U.S.128inf,2arm,1ftr,1bmr,aa,ic*
Cuba1empty
Panama1empty
Brazil3empty
Southern Europe66inf,1arm,2ftr,1bmr,aa,ic
Alaska21inf
Midway01inf
Hawaii12inf
Western U.S.108inf,1ftr,aa,ic*
Mexico2empty
Eastern U.S. sz -4trn
West Spain sz -4trn,1ac,1ftr
Western U.S.sz -1sub,1trn,2ac,3ftr,1bb
Total IPC38
Total Land Units 26inf,3arm,4ftr,2bmr,3aa,1capturedIC,2originalICs*
Total Sea Units 1sub,9trn,3ac,4ftr,1bb

Gameplay

Turn Order

The turn order is as follow:

  1. Russia
  2. United Kingdom
  3. Japan
  4. United States.

Special Rules and Notes

  • In the first round, the countries start with no cash and therefore no purchases may be made.
  • East Canada separates West Canada from the East Canada sea zone (Hudson Bay). Therefore the U.S. cannot move land troops to West Canada and then deliver them to Europe via transport. This forces the U.S. to deal with a two front war.
  • No weapons technologies have been awarded to any country. Although players may attempt to gain them using the standard rules.
  • The ICs in Germany, Southern Europe, and Burma are considered to placed/captured ICs and therefore unit purchases are limited to the IPC value of the territory.

Victory Conditions

Victory is obtained by capturing both of your opponents capitals. Germany is not to be considered as a capital. Economic Victory can be achieved if at the end of one complete turn, one side holds on to 100 ipcs in territory. For example, at the end of the UK turn, the UK and US hold 100 ipcs in territory. The Japanese and the Russians are unable to gain back enough territory to drop this number below 100 ipcs. The UK and US would win.

Strategy

Russia is now free to work in Europe without the threat of the Japanese coming from the west. Although she is better positioned to reinforce her front, she has no navy and therefore it may difficult for the Russians to pressure the Yanks or the Brits outside of Europe. But then again, the big money is in Europe.

The British Empire is now threatened heavily by the Japanese. Although, she must keep a hold on Europe the future of Africa is perilous.

The Imperialists must use her navy to expand her empire. Africa as to far west and the United States is to the East. However, Japan may be forced to send aid to Europe if Russia finds the going tough.

The Americans have just a foothold inf Europe, that may not last past first round. She must keep her eyes West Coast, while finding ways to improve her strategic position.


Red Star, White Star Revisited

A gaming group in Central Iowa revisited this scenario. Conduct the following changes:

  • USA - adjusted setup: Eastern U.S: 2 transports (instead of 4), Western Spain: 2 transports (instead of 4)
  • UK - adjusted setup: North Sea: 2 transports (instead of 4)
  • USSR: add one sub in the Barents Sea and one transport in the Black Sea; add a bomber in Moscow
  • Japan: add a bomber in Tokyo

Both the original scenario and the revisited scenario first appeared in the Axis and Allies Journal.

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