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WW2v3-1941
The TripleA version of AA50-41
1941 Starting Set-Up Credits: Triplelk Jason Clark - baseline Zero Pilot Mike McCaughey - integration ComradeKev - custom code and rules Seidelin - playtesting
Technology
- Air/Naval Tech
- SUPER SUBS- subs attack at 3
- JET POWER- fighters attack at 4
- IMPROVED SHIPYARDS- naval units are cheaper
- AA RADAR- AA hit on 2 or less
- LONG RANGE AIRCRAFT- aircraft range increased by 2
- HEAVY BOMBER- roll 2 dice for each bomber attack
- Land/Production Tech
- IMPROVED ARTILLERY SUPPORT- artillery support 2 infantry
- ROCKETS- AA conduct rocket attacks for 1d6 damage to production (each factory may only be targetted once per turn by one rocket, and only 1 rocket in each territory may fire)
- PARATROOPERS- each bomber may carry 1 infantry into combat (must stop in first enemy territory it reaches)
- INCREASED FACTORY PRODUCTION- factories produce 2 additional units (if territory value is 3 or greater), repairs 1/2 price
- WAR BONDS- collect an 1d6 extra PUs each turn
- MECHANIZED INFANTRY- tanks may carry 1 infantry each for 2 spaces
Victory Conditions
- Total Victory - 18 Victory Cities
- Honorable Surrender - 15 Victory Cities
- Projection of Power - 13 Victory Cities
National Objectives
Germany: Lebensraum-
- +5 PUs if Axis control France, NW Europe, Germany, Czechoslovakia, Bulgaria, and Poland.
- +5 PUs if Axis control 3 of Baltic States, East Poland, Ukraine, East Ukrain, and Belorussia.
- +5 PUs if Axis control Karelia or Caucasus
Japan: The Greater East Asia Coprosperity Sphere-
- +5 PUs if Axis control Manchuria, Kiangsu, and French Indo China.
- +5 PUs if Axis control 4 of Kwangtung, East Indies, Borneo, Philippine Islands, New Guinea and Solomon Islands.
- +5 PUs if Axis control 1 of Hawaiian Islands, Australia, or India
Italy: Mare Nostrum-
- +5 PUs if Axis control Italy, Balkans, Morocco and Libya AND no enemy surface ships in sea zones 13, 14, or 15.
- +5 PUs if Axis control 3 of Egypt, Trans Jordan, France, and Gibraltar
United States: The Arsenal of Democracy-
- +5 PUs Allies control W U.S., Central U.S., and E U.S.
- +5 PUs if Allies control Philippine Islands.
- +5 PUs if Allies control France.
- +5 PUs if Allies control 3 of Midway, Wake Island, Hawaiian Islands, and Solomon Islands.
United Kingdom: The British Empire-
- +5 PUs if Allies control E Canada, W Canada, Gibraltar, Egypt, Australia and South Africa.
- +5 PUs if Allies control any territory originally controlled by Japan.
- +5 PUs if Allies control France or the Balkans.
Soviet Union: The Great Patriotic War-
- +10 PUs if Allies control 3 of Norway, Finland, Poland, Bulgaria, Czechoslovakia, and Balkans.
- +5 PUs if Soviets control Archangel and no allied forces in Soviet controlled territories.
China: Chinese Resistance & The Flying Tigers
- +1 infantry for every two territories controlled by China at the beginning of her turn. These infantry must be place in a territory with less than three Chinese pieces. No Chinese Units, including the Chinese Fighter may leave Chinese territory (except for Kwangtung) (this means no entering sea zones).

Added by RogerCooper